Author Archives: Ovidiu Cucu

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Visual Studio 2015: How to Step into MFC Framework Code

Let’s say we have installed Visual Studio 2015 and  have started an MFC application in DEBUG mode. Now, attempting to step into an MFC Framework function, e.g. CWinApp::InitInstance, the debugger simply steps over.

Step into MFC Framework failed

Step into MFC Framework failed

Having a look into Output window, we may discover a message like this: “…’C:\Windows\System32\mfc140ud.dll’. Cannot find or open the PDB file”. That’s clear, the necessary PDB file is missing. What can we do? We can buy one from Microsoft or get a free copy from Torrents site. 🙂 Well, don’t need to do that, I was just joking. We can easily get it from Microsoft Symbol Servers, using Visual Studio. Here are the steps:

Changing Debugging/Symbols options in Visual Studio

  1. Open the Options dialog (choose Tools/Options… menu item).
  2. Expand the tree from the left pane to Debugging/Symbols.

    Default debugging symbols options

    Default debugging symbols options

  3. Under Symbol file (.pdb) locations, check Microsoft Symbol Servers. In this moment a message box appears; it suggest that we can choose to get only the debugging symbols for modules which we want, e.g. mfc140ud.dll

    Debug performance message

    Debug performance message

  4. …so let’s check Only specified modules, then click on Specify modules link and add mfc140ud.dll to the list.

    Symbols to load automatically

    Symbols to load automatically

  5. Type or browse for a folder for caching the symbols, e.g. C:\Symbols . Here is how the debugging symbols options finally looks.

    Debugging symbols options

    Debugging symbols options

  6. Hit OK to close the Options dialog.

Notes

  • The same steps can be applied for Visual Studio 2013, except that it needs the symbols for mfc120ud.dll.
  • First time the PDB file is needed it may take a pretty long time for downloading. However, next times it is taken from the cache folder, so symbol loading time becomes irrelevant.
  • If have Visual Studio 2015 with at least Update 1, still may not step into the MFC code, even the symbols has been successfully loaded. For this issue see the next topic.

Changing Linker/Debugging project properties

The Update 1 for Visual Studio 2015 comes with /DEBUG:FASTLINK liker option. That’s pretty cool for improving link times but unfortunately, if it’s set, it makes not possible stepping into the MFC Framework code, although the necessary symbols has been loaded. So let’s change it, following these steps:

  1. Open the project’s Property Pages.
  2. Choose Debug configuration and All Platforms.
  3. Expand the tree from left pane to Configuration Properties/Linker/Debugging.
  4. Change Generate Debug Info option from Optimize for faster linking, (/DEBUG:FASTLINK) to Optimize for debugging (/DEBUG).

    Optimize for debugging

    Optimize for debugging

  5. Hit OK to close project’s Property Pages.

Notes

  • The above option can also be changed for all projects in the Property Manager window.

Resources and related articles

MFC Support for DirectWrite – Part 7: A Step to Custom Rendering

The previous articles from this series show how to format the text layout using built-in DirectWrite methods. However, as said earlier, we can do more custom formatting (e.g. draw double/triple underline/strikethrough, highlight text and so on). How can be done? First, let’s note that ID2D1RenderTarget::DrawTextLayout internally calls IDWriteTextLayout::Draw which has the following prototype:

We can write our own implementation of IDWriteTextRenderer interface providing custom text rendering then directly call IDWriteTextLayout::Draw instead of CRenderTarget::DrawTextLayout.

Code samples

Demo project

So far, it contains an implementation of IDWriteTextRenderer which does the same as the default one. In a further article I will update it in order to perform custom rendering.
Download: MFC Support for DirectWrite Demo (Part 7).zip (1089)

Notes

  • You can find an excellent related article on Petzold Book Blog; see the link below.

Resources and related articles

MFC Static Control Using Direct2D and DirectWrite (updated)

I have update the MFC static control presented in the previous articles by adding methods for setting text range color, typography and inline images.

Code samples

Setting text range color

Setting text range typography

Setting inline images

Demo application

Download: DirectWrite Static Control (updated).zip (932)

MFC DirectWrite Static Control

MFC DirectWrite Static Control

Resources

See also

MFC Static Control Using Direct2D and DirectWrite

While doing some refactoring on sample source code presented in MFC Support for DirectWrite series, I had the idea to make a control easy to be used for rendering text. It could be a custom MFC control derived from generic CWnd class or an ActiveX but finally I chose to derive from CStatic, just for simplicity.
By short, it consist in two main classes:

  • CDirect2DStatic extends MFC class CStatic, doing the following:
    • enables Direct2D MFC support;
    • handles AFX_WM_DRAW2D and AFX_WM_RECREATED2DRESOURCES registered messages, which are sent by the MFC framework to a window with Direct2D MFC support enabled.
  • CDirectWriteStaticCtrl, derived from CDirect2DStatic, effectively implements text formatting and rendering; it has the following groups of public methods:
    • operations: setting text and background brush;
    • text block format: set the format for the entire text;
    • text range format: set the format in a given range;
    • data access.

Notes

  • Implementation details can be found in the demo application, attached here for download.
  • So far, it doesn’t yet implement inline images, typography and effects but these will be done in a future version along with other Direct2D/DirectWrite features.
  • See the updated version.

Demo application

Download: DirectWrite Static Control.zip (700)

DirectWrite Static Control

DirectWrite Static Control

 

Resources

See also

Easy PNG Resource Loading with MFC – Part 1

If ask Internet about how to “load PNG from resource” it gives in return a lot of examples using a bunch of code. We can use some stuff found there, but once using MFC and enabling Direct2D support, that becomes easier: just have to construct and create a CD2DBitmap object, passing the resource ID and the resource type.
Here is an example:

Create a CD2DBitmap object from a PNG resource

It’s also possible to easily load a Direct2D brush.

Create a CD2DBitmapBrush object from a PNG resource

Notes

  • Loading PNG is just an example. We can load other WIC-supported formats (includes “standard” formats like JPEG, TIFF etc. and other graphic formats which have a WIC decoder installed).
  • To see how to enable Direct2D support and further render the loaded images, see the previous articles and/or have a look in the demo application attached here.

Demo application

Download: PNG Resource Loading Demo.zip (855)

PNG Resource Loading Demo

PNG Resource Loading Demo

References and related articles

Codexpert – 2015 Articles Summary

Microsoft Libraries and C++ Programming Language

What’s next?

We planned to continue the Direct2D/DirectWrite series but also other articles about programming with C++ using Microsoft Windows libraries like MFC, ATL, Windows API and so on.

See also

MFC Support for DirectWrite – Part 6: Effects

We can change the color of a text range by passing a brush object to IDWriteTextLayout::SetDrawingEffect. Here is a simple example.

An example of using IDWriteTextLayout::SetDrawingEffect

So far, there’s no much “special effects” in the above example. Although a little bit more difficult, it is possible to make more customized rendering like text highlighting, double/triple underline/strikethrough and so on. This will be the subject of a future article.

Demo application

Download: MFC Support for DirectWrite Demo - Part 6.zip (848)

MFC Support for DirectWrite (Part 6) – Effects

MFC Support for DirectWrite (Part 6) – Effects

Resources and related articles